This week was a massive one for us as we continue to plough through long lists of tasks for Shark Attack Deathmatch. The game is shaping up nicely and we are about 2 weeks away from wrapping up all the player weapons and item pick ups.
We spend a fair amount of time iterating and tweaking everything to make sure that things that would typically be boring have a "that's cool" factor. The amount of polish and detail we are pouring into every aspect of the game makes some of the smaller tasks more painful but it's really taking things up a notch.
I managed to get a update out for Greed City this week as well and we hope to take some time next week Friday to plan and design some new cards for the game.
On a side note our Oculus Rift Dev Kit 2 is held up in Johannesburg waiting for some unknown documentation required for import, hopefully that gets sorted out soon so we can start playing around with it.
The above image is a WIP shot of one of the Great White Sharks you will be going up against in S.A.D
I managed to get a update out for Greed City this week as well and we hope to take some time next week Friday to plan and design some new cards for the game.
On a side note our Oculus Rift Dev Kit 2 is held up in Johannesburg waiting for some unknown documentation required for import, hopefully that gets sorted out soon so we can start playing around with it.
The above image is a WIP shot of one of the Great White Sharks you will be going up against in S.A.D
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