Showing posts with label Stats. Show all posts
Showing posts with label Stats. Show all posts

July 18, 2014

Lighthouse Games Studio is 5 years old today!


Today we are celebrating 5 years since we quit working for someone else's dream and started living our own! It's been an incredible journey over the years, and we are really proud of what we have achieved. 
In that time we have launched over 25 titles, several games held top spots in both the US and UK Xbox indie charts. In 5 years we sold well over a MILLION games and went from 2 guys working from my lounge to 2 guys working in awesome studio in Umhlanga overlooking an actual lighthouse! 

The next 5 years are going to be epic as we branch out onto new platforms and look to start hiring.

Thanks to everyone who has supported us over the years by downloading & buying our games and telling others about us too!

November 19, 2013

Greed City reaches 100 000 downloads!


It's taken just over 8 months to reach 100 000 downloads!


It's worth noting that of those 100 000 downloads, just under 70 000 went on to actually create a guest account. I would assume the rest have yet to even open the app, or did not want to turn on their Location services.
  • 70 000 guest accounts.
  • Of the guest accounts 18 000 went on to register for a full account.
  • Of the registered players 36.2% opted to use Facebook Login.
  • Of the 18 000 registered players over 1 000 have made IAP.
  • The top 2 selling price points are $ 2.49 and $ 19.99 (by number of units sold)
  • Surprisingly our lowest selling price point is the $ 0.99 option. (by number of units sold)
  • The game has a world wide average rating of 4.3 stars with 1 362 reviewers.
  • The game is currently partially translated into German & Italian. (Just Help, FAQ & Game Description)
Our targets for the next 100 000 downloads:
  • achieve 100 000 downloads in 4 months or less
  • add 75 000 guest accounts
  • add 30 000 registered accounts
  • improve Facebook signup to 45%
  • add another 1 300 players making IAP
  • increase overall game rating to 4.5 stars
  • Translate up to 80 to 100% of the game to Italian, French, German & Russian.
  • increase IAP average daily revenue by 75%

September 11, 2013

Greed City after 6 months


Greed City has now been available on the Windows Phone 8 Marketplace for the last 6 months. Here is a report showing the download numbers over the past 6 months, the spikes generally come from being featured either on the marketplace or on a website. 

The tallest spike came from Indonesia, that was also a day after we released our big update which introduced the Cards to the game as well as a new logo and screenshot. As you can see the marketplace icon & screenshots had a very positive effect on download numbers. We also recently changed the game type to Strategy (from Board & Card game) that too has had a positive impact on download numbers.

In total we have just over 50 000 downloads, of that over 35 000 created an account, over 10 000 have played in the last month, and around 1 500 unique logins each day. 

In terms of ratings in the USA we have 649 ratings with an average of 4.5/5, and in the UK we have 302 ratings with an average of 4.5/5. 

If you haven't already go grab the game from here.

Greed City is free to play without any adverts, we only use IAP to support the games running costs & development time.

Our next update will include translations for German & Italian for the Marketplace game description, so will be interesting to see what impact that has on our download numbers in those territories.


December 31, 2012

2012

This has been a record year for Lighthouse Games Studio, we smashed all our goals this year, we even managed to more than quadruple what we did last year!

We released 6 new Xbox games this year as well as a Windows Phone game.
We also released 6 free Xbox game updates which included more features and maps to our games.
All our games have been in the top selling list this year, and we end off the year with both Avatar Deathmatch and Shark Attack Deathmatch in the Top 10 in both UK and USA.

Our Xbox games also hit 2 000 000 downloads a few days ago.

A few other achievement this year:

We hope you enjoyed 2012 as much as we did, we look forward to 2013 and have some amazing games lined up! 

The Lighthouse Games Studio team,
Creating the unexpected!

September 19, 2012

1 Second Game download stats for Windows Phone 7


April 21, 2011

Monster Talk WP7 - Stats

For those of you that are interested here are the daily stats for Monster Talk.
Note, we will keep this up to date, however the stats are always about 6 day delayed from Microsoft.

February 08, 2011

A look back at 2010

Taking a look back at what we accomplished in 2010.

First here is the list of games we released on Xbox 360 over the course of the year:

This brings our total portfolio of released titles to nine.

Avatar Onslaught achieved over 50 000 sales since it's launch, it also achieved 8th fastest selling XBox Indie game for it's opening week release for 2010. Tiny Tim's Tremendous Tank was also our first game to be released on PC, it's still available from here for free.

Other milestones we hit over the course of last year:
  • 700 000 downloads
  • 100 000 games purchased
Unfortunately in October we were both involved in a head on collision car accident on the freeway, so we had to cancel the sequel to myChristmas which we were busy working on at the time due to injuries. Fortunately we are both ok now and back at work on a great new title and hoping to make 2011 an even better year.

December 16, 2010

myFishtank Price Drop

To celebrate reaching 700 000 downloads we have dropped the price of myFishtank from $ 3 to just $1 (80 msp) This is currently one of the best selling Xbox Indie games of all time. And held the number 1 spot in the Top Downloaded list for 13 weeks in the US and UK.

You can grab it from the XBox Marketplace here.

November 18, 2010

Updated Dashboard Sales Stats

Below is the percentage of what our games were getting compared to Octobers daily sales & downloads. We only comparing games that have been out more than 2 months and were not featured in any way in October.

So in November Fireplace had 56.44% (almost half) of the daily sales it used to get in October and only 38.51% (just over a 1/3rd) of what it used to get in Downloads per day.

So anything close to 100% or more would be ideal. (Red is bad, green is good)



The only game that did better was Super Tricky, and this is probably because when it was originally released the dashboard was "stuck" and it was quickly buried on the New Arrival list.
So I assume now that it was in the Top 50 list for Sports games it's managed to sell and get more downloads than before.

I'll keep updating this doc daily until the end of the month.

October 23, 2010

100 000 Game Sold!

This week we celebrated our 100 000 Xbox game sold, for a small indie team of just 2 guys this is a pretty big milestone to hit in a short time! A few weeks back we also hit 500 000 trial downloads.

And today we released our new game to the Xbox Marketplace: Tiny Tim's Tremendous Tank


You can download the trial version directly from here