- updated physics engine (bug fixes, memory issues)
- knife - when you hold the knife button down and let it go it now counts as another attack (before only the initial slash did)
- pressing X reloads the speargun
- screensaver - new in-game menu screen
- screensaver - can turn on/off the music now
- screensaver - can turn on/off the clock display
- bug fix - Some players had a Null exception when leveling up
- bug fix - now resets the speargun ammo when restarting survival mode
- bug fix - gun is not bloody anymore when re-spawning after just knifing a shark or player
- bug fix - Survival Mode - Shark Kill count is reset when starting new round (if you survived 10 min)
- bug fix - If you accepted an invite to a game whilst in the Network menu the Game Menu would still display whilst playing the game
- improvements - join session speed improvements
- improvements - overall less network traffic (better over slower connections)
- improvements - The game loads up faster (by about 6 seconds)
- gameplay changes - players swim slightly faster now
- gameplay changes - oxygen doesn't burn up as quick when speed swimming
- gameplay changes - speargun reloads quicker now
- gameplay changes - spearguns spear travels faster now
- gameplay changes - hitboxes for divers and sharks have been increased slightly
- gameplay changes - sharks cause slightly less damage on attack (but still just as deadly, but attacks last a little longer now)
- gameplay changes - aiming has been tightened up a little
- multilpe maps - all the changes to support multiple maps have been included in this build as well (ready for ver 1.2)
November 29, 2012
Shark Attack Deathmatch ver 1.1 released
Posted on
November 29, 2012
by
Edward
by now version 1.1 should be live everywhere... here is the official list of changes:
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