• Shark Attack Deathmatch

    Next Gen version coming soon...

  • GREED CITY

    Compete to become the ultimate property tycoon and climb the worlds exclusive rich list!

    Build a property empire using real world locations and real world check-ins. Earn game credits by checking into places, or better yet, buy that place and earn credits when other players check-in.

    Location is key, make every check in count!.

April 06, 2019

Challenge Stars launches on android


Create amazing challenges that other players can pick up and perform in this location-based game. Creativity is king as you judge each attempt and reward a players effort. 

Available now on Google Play store:
https://play.google.com/store/apps/details?id=com.LighthouseGamesStudio.ChallengeStars

https://www.challengestars.com

September 21, 2016

myFishtank for Windows 10


myFishtank for Windows 10 is now available for just $ 0.99, includes a free Trial.


3D realistic virtual aquarium with multiple backgrounds.

Download it now:
https://www.microsoft.com/store/apps/9nblggh5237w


November 06, 2015

Tod the Talking Toad

Tod the Talking Toad

Tod the Talking Toad is an amusing game for all ages. Feed Tod flies, talk to him and hear him repeat it back in his own special voice.  You cant help but fall in love with your very own pet toad, Tod.

Available now for free on the following stores: Windows 10, Windows Phone and Android Phones.

May 29, 2015

Shark Attack Deathmatch 2 is now avalible on Steam early access




We are excited to announce that Shark Attack Deathmatch 2 is now Available on Steam Early Access. Please support us and visit our store page below.

Shark Attack Deathmatch 2 captures the thrill of underwater multi-player mayhem.
Players hunt each other down in various scenarios and game modes with the constant threat of terrifying sharks joining in on the bloodshed,.This heart pounding experience will have you constantly on the edge of your seat.

Brutal Multiplayer Combat
Multi-player combat in Shark Attack Deathmatch 2 is intense. Up to 8 Online Players battle it out against each other with the added threat of terrifying sharks joining in on the mayhem.

Single Player Survival Challenge
Survival is a single player experience where players take on a constant onslaught of some of the most terrifying beasts in the ocean. Every encounter you survive could have you climbing the global leaderboard for prestige and world domination.

Breathtaking Seascapes and Levels
The combat zones are breathtaking and each offer a unique experience. Whether it be hunting down the Ragged Tooth Sharks in The Boneyard, Surviving brutal attacks in the flooded New York City map in Tsunami or fighting amongst the carnage of Wrecks and Reefs. New maps will be released constantly during the early access process.

Character Customization
Players have complete control of all their gear. Personalize Wetsuits, flippers, goggles, tanks, snorkels and more. Create your own signature look that other players recognise and will soon grow to fear.

Terrifying Sharks and Creatures
Jump straight into the action and take on a variety of terrifying sharks. Great Whites, Ragged-Tooth's, Bull Sharks and Black Tip Reef Sharks when provoked will hunt you down and become your worst nightmare.

Tons of Game Modes Planned - Play as the Shark
We are still in early access but we have a fantastic roadmap of exciting game modes. Included in this is a shark game mode where players will have the opportunity to play as one of these terrifying beasts and rip on-line players to shreds.

October 03, 2014

Building Terror





Over the last few weeks we have posted on individual aspects of the Sharks like the AI, Damage or the procedurally generated Animations. When we set out to do this next gen version we really wanted to raise the bar on the last version, not only just to blow peoples expectations Out of the water ( brilliant pun )but also to really push ourselves and see what we could achieve. We close this week off with Shark Attack Deathmatch in such a awesome state. The sum off all these small individual parts really came together this week and we were able to see how special it is turning out...special and terrifying!

A really cool feature that was added to the sharks behaviour this week is the "side bite". As the sharks swim past you they will twist their head to the side and snap at the player to try rip out a chunk of flesh. The addition of this behaviour really builds up the jump scare factor, even when side bites miss seeing the teeth and hearing the rush of water lets you know how close you were from being torn apart, it leaves you with a unsettling feeling.

On top of the Rag Doll system we have in place for the sharks death, Ed whipped up a great dissolve effect that removes dead sharks from the map elegantly ( before we would just make them vanish instantly). Its a small touch but really adds to the polish.

This week i started on the first official map, all the screen shots you would have seen before have been from our test map (these were mostly test assets that were thrown together to test functionality or are assets from the first game). I will share more details of the new map next week and cant wait to start showing off more screens and videos. The map should take around 2 weeks or so to wrap up.

September 26, 2014

Great White death!



This week we carried on from where we left off last week with the new shark damage system, we implemented it for all the sharks in the game. The sharks now also visually react to a players shot by slashing there body back and forth, blood also seeps out of the sharks wounds for a short while making it easier for the player to know they have made a successful hit. We also made it that if a shark bites a player the players blood is visually shown around the sharks mouth this also allows other players to see that the shark made a successful attack on the player.

The above screenshot shows a dead Great White lying on the ocean floor, this is another new feature we added this week. The sharks now have their own "ragdoll" system which allows them to drift slowly to the ground on their death and correctly land on uneven surfaces, it looks great and is a huge upgrade on the old Xbox 360 version where they didn't animate at all on death, just floated for a few seconds and disappeared. The screenshot also shown the new player gloves Neil added.

We also managed to add a great new visual effect this week called Sub Surface Scattering, which allows sunlight to penetrate the surface of a translucent objects.

In this screenshot you can see the players flippers without the effect. The sun is behind the diver which is why the legs and flippers are dark.


This screenshot has the effect turned on, you can see what a massive difference it makes, it definitely adds to the realism. We have also implemented it for the Turtle and the Yellow Moray Eel.
 

September 19, 2014

Finding Nemo

Even though its a small blog update update this week we made massive progress

The actual Great White Shark attacks are in and they look/sound pretty dam disturbing.
We really wanted to capture the horror of an attack, after watching tons of youtube videos of great whites biting things and taking some cue's from great slasher movies we very proud of how its turned out. Next week we wrap up the other species.

Along with the attacks we also managed to also get a great new damage system up and going.
Damage on sharks will be location specific so if you shoot it in the face you will see the tear up around the nose, a shoot to the gills will slice them up horrible.. This is a big improvement over the first shark attack where we only had 3 damage points (and they were random).

It doesn't end there (Like i said it was a big week), we added 7 types of reef fish  into the test level, got them all rigged up skinned and textured including a little clown fish so when you are not getting Murdered by sharks or shot up by your friends you could be finding Nemo.

That's it for this week, we have a Beerfest to go to!. Next week will be a big one as we start moving into crunch phase.