Here is another example of how terrible the Windows 10 store actually is.
In this screenshot you can see that the Top Paid game (under the Platformer category) is "Ori and the Blind Forest" (published by Microsoft Studios), it has a perfect rating of 5 stars with 69 ratings.
Now lets take a look at the Best-Rated charts:
Here you can see that "Ori and the Blind Forest" doesn't even make the list, yet Croc's World 3 is one of the only 2 games shown and it has just 16 ratings with an average of 4 stars.
So as a consumer you would be left thinking that those 2 games are the only 2 Platformer games in the store, or you would think they are at least the 2 best games, when they obviously aren't.
This hurts both the consumer the developers and Microsoft.
On November 3rd we released a small Family & Kids game called Tod the Talking Toad to Windows 10, it's a pretty simple 3D game that we used mainly to test the waters of Windows 10 to see what is actually required to submit a game and how well it does compared to other markets.
According to Microsoft email we received when the game passed certification it would take 16 hours for the game to be visible to all of our customers.
It's now the 8th November and we are yet to show up in any list that we can find on the store. Currently the only way to find our game is via the Search feature. Our game is classified as a Family & Kids game and it's free.
So lets take a look at the store, here we have selected Games - Family & Kids - Top Free
It returns around 380 games, our game does not show up in this list:
Next we select Best-rated, now you would expect the same list to be shown again, only this time it will be sorted by the best rated games first to the worst games last. Yet this is the result below, only 5 games show:
Finally we select New and rising, surely this is where we will see our game, as it is a new game to the store. Nope, we didn't even make this list (And I've been checking it each day for the last 6 days since launch, not once did we show up). I am unable to verify if any of these "New and rising" games are actually new as Microsoft amazingly does not include any release date in the game details page.
So why is this the case? Lets see what Microsoft support has to say... the bold text below is my query, and the normal font is Microsoft Support response (not exactly helpful in any way):
So for some reason, Microsoft do not show ALL available games in their store (according to their own support it's limited per category and chart). Something that seems impossible to believe considering it's a virtual store, it's not like they are limited by shelf space. So why then are they not including all games? Why is it that you have to specifically search for the game in order to find it?
So until my game Tod the Talking Toad actually gets included in any of the lists above I will not bother submitting to the Windows 10 store again.
Shark Attack Deathmatch 2 captures the thrill of underwater multi-player mayhem.
Players hunt each other down in various scenarios and game modes with the constant threat of terrifying sharks joining in on the bloodshed,.This heart pounding experience will have you constantly on the edge of your seat.
Brutal Multiplayer Combat
Multi-player combat in Shark Attack Deathmatch 2 is intense. Up to 8 Online Players battle it out against each other with the added threat of terrifying sharks joining in on the mayhem.
Single Player Survival Challenge
Survival is a single player experience where players take on a constant onslaught of some of the most terrifying beasts in the ocean. Every encounter you survive could have you climbing the global leaderboard for prestige and world domination.
Breathtaking Seascapes and Levels
The combat zones are breathtaking and each offer a unique experience. Whether it be hunting down the Ragged Tooth Sharks in The Boneyard, Surviving brutal attacks in the flooded New York City map in Tsunami or fighting amongst the carnage of Wrecks and Reefs. New maps will be released constantly during the early access process.
Players have complete control of all their gear. Personalize Wetsuits, flippers, goggles, tanks, snorkels and more. Create your own signature look that other players recognise and will soon grow to fear.
Terrifying Sharks and Creatures
Jump straight into the action and take on a variety of terrifying sharks. Great Whites, Ragged-Tooth's, Bull Sharks and Black Tip Reef Sharks when provoked will hunt you down and become your worst nightmare.
Tons of Game Modes Planned - Play as the Shark
We are still in early access but we have a fantastic roadmap of exciting game modes. Included in this is a shark game mode where players will have the opportunity to play as one of these terrifying beasts and rip on-line players to shreds.
Over the last few weeks we have posted on individual aspects of the Sharks like the AI, Damage or the procedurally generated Animations. When we set out to do this next gen version we really wanted to raise the bar on the last version, not only just to blow peoples expectations Out of the water ( brilliant pun )but also to really push ourselves and see what we could achieve. We close this week off with Shark Attack Deathmatch in such a awesome state. The sum off all these small individual parts really came together this week and we were able to see how special it is turning out...special and terrifying!
A really cool feature that was added to the sharks behaviour this week is the "side bite". As the sharks swim past you they will twist their head to the side and snap at the player to try rip out a chunk of flesh. The addition of this behaviour really builds up the jump scare factor, even when side bites miss seeing the teeth and hearing the rush of water lets you know how close you were from being torn apart, it leaves you with a unsettling feeling.
On top of the Rag Doll system we have in place for the sharks death, Ed whipped up a great dissolve effect that removes dead sharks from the map elegantly ( before we would just make them vanish instantly). Its a small touch but really adds to the polish.
This week i started on the first official map, all the screen shots you would have seen before have been from our test map (these were mostly test assets that were thrown together to test functionality or are assets from the first game). I will share more details of the new map next week and cant wait to start showing off more screens and videos. The map should take around 2 weeks or so to wrap up.
This week we carried on from where we left off last week with the new shark damage system, we implemented it for all the sharks in the game. The sharks now also visually react to a players shot by slashing there body back and forth, blood also seeps out of the sharks wounds for a short while making it easier for the player to know they have made a successful hit. We also made it that if a shark bites a player the players blood is visually shown around the sharks mouth this also allows other players to see that the shark made a successful attack on the player.
The above screenshot shows a dead Great White lying on the ocean floor, this is another new feature we added this week. The sharks now have their own "ragdoll" system which allows them to drift slowly to the ground on their death and correctly land on uneven surfaces, it looks great and is a huge upgrade on the old Xbox 360 version where they didn't animate at all on death, just floated for a few seconds and disappeared. The screenshot also shown the new player gloves Neil added.
We also managed to add a great new visual effect this week called Sub Surface Scattering, which allows sunlight to penetrate the surface of a translucent objects.
In this screenshot you can see the players flippers without the effect. The sun is behind the diver which is why the legs and flippers are dark.
This screenshot has the effect turned on, you can see what a massive difference it makes, it definitely adds to the realism. We have also implemented it for the Turtle and the Yellow Moray Eel.